Ages 7–11 Parent + child together Free beta

Stop fighting the screen. Start fighting the Transition Monster — together.

QuestGuard is a family app where you and your child set up screen-time goals side by side — in about 12 minutes. No lecture. A team quest. The same daily battles can become something you actually look forward to.

We're testing with a small group of families. Honest feedback welcome.

Screen time ends. The battle begins.

Most families don't have a screen-time problem — they have a transition problem. That yucky moment when the game, video, or show has to stop.

“Just one more level”

Stopping mid-game or mid-video turns into a standoff — every single time.

Meltdowns at log-off

Timers go off, voices rise, and everyone walks away frustrated.

Rules feel one-sided

Kids feel nagged. Parents feel ignored. Nobody's on the same team.

We turned the fight into fun

I built QuestGuard after going through the same screen-time battles with my son — the meltdowns, the "one more level," the frustration on both sides. We figured out how to turn those fights into something we could actually enjoy together, and it helped our day-to-day tremendously.

That's what this app is about. Not more rules or lectures — a shared quest where parent and kid are on the same team. If we could make that shift, I think your family can too.

Set up together in ~12 minutes

QuestGuard works best when parent and child set it up on the child's device — passing it back and forth, step by step.

Build a hero

Your child picks a character, name, and battle cry. They're part of the story from minute one.

Both sides get heard

Parent shares their worry. Child shares what's annoying. You're solving both — not parent vs. kid.

Beat the Transition Monster

Together you write a simple if-then plan for when screen time ends — a script for tired brains.

Sign the Family Quest Charter

A team agreement you can update anytime. When things get glitchy, you look at the map — not at each other.

Team rules, not kid rules

QuestGuard isn't a lock or a lecture. It's a shared system that turns daily friction into a game you play together — with quests, rewards, and a parent promise too.

🤝 Collaborative setup

Inspired by collaborative problem-solving: both concerns matter before any rules are set.

🎮 Gamified, not punitive

Side quests earn stars. Rewards live in the Vault. Streaks pause — they don't punish. The goal is fun, not fear.

👨‍👧 Parent follows rules too

Kids notice when screen limits only apply to them. You pick a reciprocal rule and model it.

Built on evidence, not guesswork

QuestGuard isn't a gimmick or a lock screen in disguise. The setup flow is designed around approaches that researchers and clinicians have studied with real families — then translated into language kids actually enjoy.

Collaborative problem-solving

Before any rules are set, parent and child each name what matters to them. That "both concerns" step comes from Collaborative & Proactive Solutions (CPS) — an evidence-based model showing that kids follow plans they help create.

Dr. Ross Greene · Collaborative & Proactive Solutions

If-then transition plans

Your Family Quest Charter includes a simple script: "When [signal], I will [action], then [next step]." Research on implementation intentions finds these if-then plans help people follow through — especially when brains are tired or overstimulated.

Implementation intentions · Gollwitzer & colleagues

Transitions, not "bad behavior"

Most meltdowns at log-off aren't defiance — they're a hard switch from an absorbing task. Naming the "Transition Monster" reframes the problem so you're solving a shared challenge, not punishing a kid.

Task-switching & self-regulation research

Skills over stickers-and-sticks

Pure reward-and-punishment approaches can win compliance in the moment but rarely build lasting self-regulation. QuestGuard focuses on communication, planning, and practice — skills that carry into the next battle.

Self-regulation & parenting literature

We're a family app, not a clinical trial — but every major step in QuestGuard maps to a practice with research behind it. We built it that way on purpose.

Join our neighborhood test group

We're inviting a small number of families with kids ages 7–11 to try QuestGuard free for two weeks and tell us what works.

  • ~12-minute setup with parent and child together
  • Use on a phone or tablet (ideally the child's device)
  • One short feedback chat after week one (optional but hugely helpful)
  • Free during beta — no credit card
  • Leave anytime; we'll delete your data on request

Common questions

Is this a parental-control app that locks the device?

No. QuestGuard is a family agreement tool with quests and rewards. It helps you build a plan together — it's not about secretly locking screens or spying.

Does my child need to be there for setup?

Yes — that's the point. The first session is designed for you to do together, passing the device back and forth. It takes about 12 minutes.

What ages is this for?

We're focused on kids 7–11 for this beta. The language and quests are built for that range.

What does it cost?

Free during the beta. We'll ask for honest feedback instead of payment.

How is my family's data handled?

Your game progress is stored in a private family account. We don't sell data. See the privacy note below for details.

Beta privacy note

What we collect

  • Beta signup: parent name, email, device type, and screen-time concerns you share in the form.
  • In the app: game progress, quests, rewards, and family charter text you create together.

How we use it

  • To run the beta, respond to you, and improve QuestGuard.
  • We do not sell your data or use it for advertising.

Your choices

  • Leave the beta anytime — contact us to delete your family's data.
  • We won't share your family's story or feedback with other families without your permission.

Questions? Email beta@questguard.app (update this address in the page config).